|Yahh, we all want Super Meat Boy.|
See, the thing that makes Desktop Dungeons a puzzle (and so addicting) is that players are limited to a finite number of resources with which to solve how to level up and kill the boss.
|This is the 3rd game I've stared while writing this review.|
What's even more intriguing is that there is always a solution. There are no dice rolls in Desktop Dungeons. You are always aware of all risks. In fact, mousing over enemies tells you whether or not your next attack will be safe or death.
But if anything I can use the fireball glyph which is always safe, but no, no, that takes up too much mana and I've discovered most of the map. Yeah, but I have mana potions. Oh, but I'm a Sorcerer. I have mana shield, and I regen health from casting. I guess I'll just attack then cast. Wait, but should I even kill this? What would Dracul do?
And as if the base game wasn't addictive enough, as you thwart each boss's plans, new classes, maps, enemies, and gametypes are unlocked to eat up even more of your time.
Anyway, yeah, this review's getting long, and I want to play some more so yeah, check out the developers' page and play the game already.
Direct Download to Desktop Dungeons:
I suggest watching this survival guide done by the developers. It'll save you a lot of trial and error while you're still figuring things out.