And after the extremely short introduction, you're tossed into uninterrupted, unadulterated platforming bliss, but the thing is, you can't even jump. Not even over that little box blocking that shiny trinket.
Instead, you're armed only with the ability to flip gravity's pull from the floor to the ceiling and back. But hey, it's more than enough as you traverse through the lonely, nearly animationless scenes. While graphically minimal, what vvvvvv lacks in visual flash, it makes up for in style.
Cavanagh has released many other games, but this one is just pure genius. Like many other indie platformers, vvvvvv limits you to a single game mechanic. Sounds like it'd get boring, right? Far from it. Cavanagh's imaginative brilliance is displayed in full with vvvvvv's level design.
The pacing is perfect, and while the game is quite tough, it isn't unforgiving. You'll learn to appreciate the checkpoint system and infinite lives because you will die. You'll die as you quickly ascend "The Tower." You'll die as gravity is constantly reversed and corrected all while trying to dodge flying geometric anaomolies in "The Gravitron." You'll die and scratch your head as your mind is sexually assaulted over the free-fall, screen wrapping madness. You'll die. You'll die over a thousand times before you complete the game, but the game is never painful. In fact, you'll love every second of it.
|Yeah, sure you are.|
All in all, vvvvvv is definitely now one of my all time favorites. DIY lo-fi fo' lyfe.
Magnus Palsson (musician):