Wednesday, October 27, 2010

So I'm still waiting for Super Meat Boy

I might pick it up on a friend's Xbox, but yeah, while I've been waiting, I've found two (read: TWO) awesome games. Maybe it's a good thing that I haven't gotten my hands on SMB.
Yahh, we all want Super Meat Boy.
The first of the two is a rouge-like dungeon crawler. The twist is that the boys over at QCF Designs have turned each randomly generated dungeon into a single screen puzzle. The game's developers say that you'll be fighting "your way through a fantasy dungeon in 10 minutes or less," but my god. I haven't been so cracked out on a game since... ever.

See, the thing that makes Desktop Dungeons a puzzle (and so addicting) is that players are limited to a finite number of resources with which to solve how to level up and kill the boss.

Sunday, October 24, 2010

Sunday Night Wind Down #2

This week I have a mesmerizing Minecraft video. Minecraft (for those of you living under a rock) is an online multiplayer sandbox game in which players build and destroy things with blocks. It's an extremely simple concept, but give people a chance to mess around with it and good things happen. It's amazing the things people come up with. I actually check youtube and reddit for Minecraft news just for funzies.

But yeah, watch the video. OH! but check this: When I first played the video, I was listening to "Lover's Carvings" by Bibio, and I thought, "Hey this fits pretty good," and then I listened to the actual music that Cresty (the video producer's reddit username) put on the video, and it made me wanna put on Yo La Tengo's "Our Way to Fall" especially cause of the night time parts in the video.

So like, yeah, try out some songs with the video and lemme know what you guys think fits well.

Past Sunday Night Wind Downs:

Friday, October 22, 2010

Trader Moe's Trading Station

Hey everyone. Just letting you guys know that I started a new blog on market trading. Check it out in the link below or in my profile. Thanks!

Trader Moe's Trading Station

Thursday, October 21, 2010

Meat Boy

So Super Meat Boy has been released on Xbox Live Arcade, but not PC. That made me mad, so I decided to play the original Meat Boy online. It's still fun as ever, and now I'm less mad.

For those not in the know, Meatboy is this ultra simple platformer. You play a tender chunk of meat named Meat Boy who's trying to rescue the love of his life, a clump of bandages named Bandage Girl. You see, she was taken away by this evil flying baby in a machine that's in a tuxedo and bowler hat named Dr. Fetus.
The entire intro cutscene rahh here, brah.
To save Bandage Girl, you'll have to go to hell and back running over crumbling platforms, dodging buzz saws, and jumping over saltfalls (which are waterfalls but with salt). You'll need your brain and super quick reflexes cause this game is hard.
It's not as painful as it looks.
The strange thing is, despite all the deaths, the game is amazingly, ultra fun. It's like when I'm playing the game, I forget about the 27 deaths it took me to get to the end of a level. I only remember the badass wall jump (cause it truly was badass) I had to make between the saltfalls to get that bandage all while I'm dodging homing missiles. It just feels good.

The music isn't good though. It's upbeat and modern, but it's really boring and didn't add to the atmosphere in any way. In fact, it takes away from the entrancing gameplay. I recommend turning off the music and putting your own on.

Anyway, if you're fortunate enough to have an Xbox 360, get Super Meat Boy now, and tell me what you think. If not, here's a link to the original, and you can wait impatiently with me.
I wanna punch all you Xbox owners.
Meat Boy:

Super Meat Boy:

Tuesday, October 19, 2010

Nerf Air Tatsus #2

Aw, man, I love seeing Uryo play whether it's Viper, Sakura, or Chun-li (but of course, Sakura rules all). This guy's playstyle is so volatile that every match he plays is mad hype.

Anyway, no analysis this time around since I'm really busy with school.

Monday, October 18, 2010

Sunday Night Wind Down

I dunno about you guys, but on Sunday nights, I get into this subdued, introverted mode, and I like to listen to things or watch things or read things that are passive and quiet. I like to slowly ease my way into the new week.

So yeah, I'm gonna start a weekly segment called Sunday Night Wind Down in which I give a link, an anecdote, or anything really that hopefully provides a relaxing experience. Last week, I linked a game called Small Worlds which if you haven't checked it out, check it out.

Anyway, this week, I have a song for you guys. A friend of mine wrote this in the summer, and honestly, I'm pretty fucking jealous that he never writes a bad song, ya know? 

Friday, October 15, 2010


Something you guys MUST check out is Yellow Ostrich's "Campaign."

Aw, man, this song's awesome. Alex has done so much in the past few months. My god, and it's all free to download too. I haven't heard all of The Misstress yet, but I got into Fade Cave. Dude's like experimenting with vocals in that album. Pretty sick, and it really shows in "Campaign."

Yellow Ostrich:

Wednesday, October 13, 2010

"You Can Count on Me"/"Alsatian Darn"

Panda Bear is totally my hero, and he's released the second single of his upcoming album "Tomboy" titled "You Can Count on Me."

B-Side of the 7" titled "Alsatian Darn"

Note that these are vinyl rips so the quality isn't the best.

Tuesday, October 12, 2010

Senor Liberator Walks!

So I started a tiny bit of work on Taco Smash (which is the tentative title) last night. I decided to write it using Python and the PyGame libraries. I figured it would constantly be changing and stuff so a scripting language like Python would be best. 

Anyway, basically all I have now is a static screen with grass and a sandbox drawn out in paint, and our hero, Senor Liberator, walking around in a tile based environment using the arrow keys. I'm planning on having a friend of mine work on the art, but my shoddy paint work will do for now.

Sunday, October 10, 2010

Small Worlds

It's Sunday night, and it's that time again when you're just sitting at home, winding down before you have to get up to grind out the work week. This game is perfect for these mellow occasions.

Small Worlds was developed by David Shute, a well known name in the indie game community. The focus of Small Worlds is exploration. There really is no threat or any sort of action. In fact, the visuals in the game are pixelated and extremely primitive. Instead, your left with your imagination and mood altering music.

What sets Small Worlds apart from other adventure games is that the entire explored world is always fully visible on screen. Each map starts off as a few large blocky pixels, but as you discover your surroundings, the map starts to pan out and give the world new life, and your mind starts to wander. You start to imagine what the world would be like if it were real. You start to wonder what sort of life could exist there, and it gives you a glimpse into the imaginative mind of Shute all while calming, moving music is playing.

Small Worlds:

David Shute:

"Fun We Had"

I can not stop listening to this song. California surf rock at its finest. Wish it was still summer.

Such a nice song.

Nerf Air Tatsus

In an effort to imrpove my Street Fighter game, I'll be doing match analyses in a segment I'd like to call Nerf Air Tatsus. In the first installment, I'd like to commentate on a match played by one of my personal favorites, Uryo playing our heroine, Sakura, versus an online buff Markun playing Rufus.

So I'll spoil it for you guys now, but Uryo loses which isn't really all too important. The thing we want to do is figure out what he did right and what he did wrong in the Sakura/Rufus matchup.

Saturday, October 9, 2010

"Face It"

The new Beach Fossils 7" is still three days away, but check it dudes, you can check out one of the tracks ("Face It," ldoz) over at I Guess I'm Floating.

I've been playing their self-titled non-stop for a couple of months now, but lemme tell ya, I ain't really feelin' "Face It." Don't get me wrong; the song's really pretty, and I'm definitely still stoked about the release, but pretty isn't what got me going.

Anyway, more about the track:

Thursday, October 7, 2010


I think I'm gonna design and publish a game. Now I've given this some thought, and I have a potential concept that I'm pretty excited about.

So like, check this: You're at a park or a playground or something and all these kids are having fun swinging and playing tag and storming the jungle gym and flipping through the spider web thing, but you notice that one of the kids's mothers is coming to pick him or her up, and this kid's mom is trying to pull him off of the monkey bars.

You are Senor Liberator (pronounced Lih-beh-rah-TOR) and you notice this oppression and will not stand for it any longer so you put on your poncho and sombrero and free this child by slapping away his mom or doing a taco smash or something.

You keep this up for every mom that comes by and gradually you gain the kids' trust and respect.

Wednesday, October 6, 2010

1156 deaths and counting

In vvvvvv, you play as the captain of an interdimensional spaceship. You and your crew are doing whatever it is that you constantly smiling dudes do when, oh noes! your spaceship crashes into what is presumably a planet lined with spikes and pitfalls in a dimension far far away. Your job now is to scour through and around this place in search of your stranded spaceshipmates, all of whom are named after colors that start with the letter 'v'.

That's Vitellary.

And after the extremely short introduction, you're tossed into uninterrupted, unadulterated platforming bliss, but the thing is, you can't even jump. Not even over that little box blocking that shiny trinket.

Tuesday, October 5, 2010

A taste of reconsideration

I heard Computer Magic the other day and her 80s inspired, pitch shifting synths made me question my hate for the era.

Computer Magic: